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Old Sep 21, 2006, 05:41 PM // 17:41   #21
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i'm curious to know say u have a gold max dmg 15-22dmg zodiac sword req 10 you id it and it has no mod dmg. can you put a 15^50%dmg on it?
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Old Sep 21, 2006, 05:41 PM // 17:41   #22
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Quote:
Originally Posted by Clawdius_Talonious
I agree about greens, disagree about crafters items because applying them to a crafters item IMO would be like applying a head/wrap, you can apply it but you can't salvage it.
It depends on what you are talking about...

1. Collector/Quest Items - look at the famous pre-searing crystalline sword. It has two inherent mods (+5 armor while casting and 5% faster recharge) - which one would you replace with a 15>50 mod? I think that these combinations would be too different.

2. Crafter Items - you can add a staff head/wrapping to a craftable (and collector) staff. However, those are not already present on the weapon. That is why I don't think that you'll be able to modify an inherent modifier already present on the weapon.

For example - look at the Icy Dragon Sword. It is sort of a collector/crafter item as it is in blue. However, you cannot replace the icy modifier in the prefix. I believe that this would also apply to other blue collector/craftable items.
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Old Sep 21, 2006, 05:42 PM // 17:42   #23
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Quote:
Originally Posted by noxrage
i'm curious to know say u have a gold max dmg 15-22dmg zodiac sword req 10 you id it and it has no mod dmg. can you put a 15^50%dmg on it?
I believe that the answer will be "yes", but no one knows for sure yet.
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Old Sep 21, 2006, 06:12 PM // 18:12   #24
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Quote:
Originally Posted by Jetdoc
I believe that the answer will be "yes", but no one knows for sure yet.
i think it works this way at present.

each weapon that has a capacity to have inherent bonuses has a set number of lets call them available inherent modifier slots

random choice gives mostly useless like 12 %faster xxx using unavailable profession skill to fill 0-maximum slots than it drops

this would allow you as it says to transfer "inscriptions" between weapons.

if the weapon of choice was clean with no *slots* filled you might add possibly 2-3 transferable "inscriptions" to it

if dirty with lousy ones you could trade good ones

we will find out soon

possible BIG GOLD SINK

NEW "INSCRIPTION" SALVAGE KIT 5K EACH 10 USES
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Old Sep 21, 2006, 06:33 PM // 18:33   #25
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Quote:
Originally Posted by Jetdoc
It depends on what you are talking about...

1. Collector/Quest Items - look at the famous pre-searing crystalline sword. It has two inherent mods (+5 armor while casting and 5% faster recharge) - which one would you replace with a 15>50 mod? I think that these combinations would be too different.
I think that it would replace both of the mods, I don't think that you'll be able to stack multiple inheirent modifications.

Quote:
Originally Posted by Jetdoc
2. Crafter Items - you can add a staff head/wrapping to a craftable (and collector) staff. However, those are not already present on the weapon. That is why I don't think that you'll be able to modify an inherent modifier already present on the weapon.
Then we'll have to agree to disagree. You can take a collectors item and add a hale staff head to it, then replace it with an insightful staff head. I do NOT think you'll be able to remove inscriptions from collectors items, however I do think that you'll be able to add them to collectors items. If you've got some plagueborn daggers you like, but they're +20 under 50% that you got from a collector and added mods to, I see no reason that you could not put a 15^50 inscription on it. We'll just have to wait and see.

Quote:
Originally Posted by Jetdoc
For example - look at the Icy Dragon Sword. It is sort of a collector/crafter item as it is in blue. However, you cannot replace the icy modifier in the prefix. I believe that this would also apply to other blue collector/craftable items.

IDS is not a collectors item, however like the FDS you cannot mod the damage output type due to the type being part of the weapons nature. It's being blue has no affect on this, and also I'm quite sure there are purple IDS as well, if not gold, I've had purple FDS I stumbled across in the past. A white item becomes blue when you add something to it, does this make it a collector item?

Last edited by Clawdius_Talonious; Sep 21, 2006 at 06:37 PM // 18:37..
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Old Sep 21, 2006, 07:14 PM // 19:14   #26
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IDS's only come as blues.
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Old Sep 21, 2006, 07:39 PM // 19:39   #27
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Quote:
Originally Posted by Savio
IDS's only come as blues.
That's an interesting item to note, however it still doesn't affect the rest of my statement. I wonder why FDS come in purple varieties if the IDS doesn't

Nevertheless a blue item isn't specifically reserved for a collectors item nor an item that cannot be altered, in that respect only the FDS, IDS, and green items cannot be upgraded as far as I know. When Nightfall is out, we'll see whether you're all correct about this whole stacking inheirent mods, or not being able to alter collectors items mods (I'm quite sure you won't be able to harvest crafted/collectors weapons inscriptions, so if you do put an inscription on a collectors weapon it would not be able to be removed from that weapon)
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Old Sep 21, 2006, 11:38 PM // 23:38   #28
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I say, we don't know how it will work yet. We don't even know if PC gamer is accurate. Lets just bunker down, wait and see.
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Old Sep 21, 2006, 11:52 PM // 23:52   #29
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@Clawdius_Talonious:
IDS's are a unique type of weapon (not a green unique weapon) added way back during the Wintersday updates. They only come as blue req 9 15^50 and only drop in Mineral Springs. FDS's aren't unique, they drop anywhere in the Crystal Desert and beyond.
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Old Sep 30, 2006, 09:14 PM // 21:14   #30
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My 2 cents

Inscriptions are going to be like weapon mods that you add to weapons. There are still going to be weapon prefixs and suffixes to add to weapons, but dont get carried away with the complex way in how they work.

Inscriptions are like a weapon mod where you can add it to an exsiting weapon. have a req 8 13 stance fellblade?? replace it with a 15^50 and your fellblade is good now. the 13 stance is gone and replaced by the 15^50

greens will never ever be allowed to be modded FOREVER!! that is why they are green. they are unique and anet wont change greens. You buy one green or farm it , the green was always be the same thing.

Collector items will only allow the prefix and suffix weapon mods to be changed. You CAN NOT salavage the inscription from them or replace the inscription.

White , Blue, Purp, Gold will follow the rules of allowed damage modifers i believe.

White, no inscriptions on them
Blue, up 10% which i think is max for blue items ( maybe 11 or even 12 not sure on max for blue damage mods)
Purple up to 14% damage mod
Gold up to 15% damage mod

This is an educated guess. I am positive on the green and collector items on inscriptions. The white through gold may no be correct but it will be close or dead on.

No one guess on how to get inscriptions from gold weapons or not. But you CAN NOT get them from Greens, or Collectors that i am postitive


P.S. the unconditonal weapon mods like (13% always longsword i saw) are not going to be able to be inscripted ie.. salavage from weapon if that is how you get them. There is going to be a list of inscribtions being able to (salavage) in code of what is excepted to recieve. And i am sure they arent going to add any unconidtional weapon since it was a bug in the first place that they got them :P

once again some 2 cents from a resonable mind

Last edited by raca137; Sep 30, 2006 at 09:16 PM // 21:16..
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Old Sep 30, 2006, 11:39 PM // 23:39   #31
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Something thats bugging me in this thread, purple weapons can (and often are) 15>50, not only 14>50
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Old Oct 01, 2006, 12:17 AM // 00:17   #32
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Quote:
Originally Posted by Tainek
Something thats bugging me in this thread, purple weapons can (and often are) 15>50, not only 14>50
Show me one.
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Old Oct 01, 2006, 01:07 AM // 01:07   #33
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Agree with Savio. Never seen a 15^50 purple EVER.

I've had a random thought about inscriptions reccently...

What if weapons with inscriptions attached to them were only able to be used by your heros? Think about it. There is going to be a lot of demand for weapons and items to equip all of your heros which would have been ridiclously expensive to do. Inscriptions could make items for Koss etc very cheap and easy to get. If items with changed inscriptions somehow are able to display that (by, say becoming "red" weapons for instance) and could only be used by heros, it would -

1) make heros cheaper and easier to equip by everybody
2) keep the current rare item market fairly stable

Granted, that's pure speculation and wild rumors, but I think its an interesting idea and a possibility. Note, NONE of this info is fact or confirmed by a.net. Its just my own personal theory/guess.
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Old Oct 01, 2006, 01:42 AM // 01:42   #34
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I would say that you will be able to salvage all but greens and collectors and apply them to everything but greens or collectors. Thats just my thoughts though.


/me prays for shield upgradeability!!!!
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Old Oct 01, 2006, 02:06 AM // 02:06   #35
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Quote:
Originally Posted by wilderness
This is NOT a discussion thread for whether or not weapons inscriptions are a good idea, or how they'll affect the market etc..

I'm just wondering, does anyone know if you will be able to apply these to all weapons or not?

Will I be able to buy a req8 crystaline sword with a rubbish inherent modifier, and add a 15^50, or will this be restricted to blues and collecters items or something similar?

hehe star I asked the same question in another thread :P lol. great minds think alike


Quote:
I hope you can put them on any sword, cause I have alot of req 8 max damage rare skin swords that can make me rich in an instant
No it wouldnt, because do does everyone lol. :P

Last edited by Franco; Oct 01, 2006 at 02:08 AM // 02:08..
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Old Oct 01, 2006, 02:29 AM // 02:29   #36
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Quote:
Originally Posted by Cloudpiercer
I hope you can put them on any sword, cause I have alot of req 8 max damage rare skin swords that can make me rich in an instant
Um, you're not the only one who can do this.. the market will seriously drop if this is true.
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Old Oct 01, 2006, 02:34 AM // 02:34   #37
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i think only the end game pinks have inscription
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Old Oct 01, 2006, 03:11 AM // 03:11   #38
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I'm seriously thinking; And I want 100g from each of you when I'm right.
That inscriptions are a new weapon mod. Class assistance type, like 1% death magic. Or just a new mod generally.

Not a inherent mod. but a new mod addition.
anyone thinking alike?

I mean they haven't tweaked the weapon mods system since creation.
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Old Oct 01, 2006, 11:58 AM // 11:58   #39
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Well ppl have spend sooooooooooo much on items with good skin AND good mods. I can't believe anet will touch this in any way.

Oh and I don't think ppl will prefer gold over purple because at the moment you can't have a perfect purple weapon. If you could upgrade a purple one with a 15^50 inherent mod... be sure ppl will use it.

When you compare to greens... greens can NOT be dyed!!!! So everyone can see that you are using a green. Greens will always be discount crap. xD

I hope, if they really add those mysterious inherent mods, it will be

a) for gold weapons only

b) max for max and non max for non max (example: you can change 15% while hexed with 15^50, but not 14^50 with 15^50)

c) salvaging an inherent mod will be VERY risky (but this would make them expansive.... that's soooo hard to integrate a perfect inherent mod system )


But I still hope they'd never integrate inherent mod salavaging. :-/ That would completely kill the market over time. Nothing would be worth anything anymore except the 1337 fow armor you cannot sell.


EDIT: Oh and you won't find any skins with 15^50 anymore which are not "cool" because ALL people will salvage their inherent mods!!!

Last edited by Cybah; Oct 01, 2006 at 12:15 PM // 12:15..
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Old Oct 01, 2006, 09:59 PM // 21:59   #40
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I seriously doubt they will add the inherent mod salvage. It would make everything worthless, and, unless Anet has rocks in the skull, they won't want to ruin the game. Btw- where is all this inherent mod info coming from anyways?
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